![]() All of these codes are authored by me unless otherwise noted. This way, all these new training features can be added to the game while making it able to be played normally at any moment. The best part about Melee is playing the game regularly with friends, so what I’ve done is make all the following codes able to be toggled on/off! The same button combination that toggles a code on, will toggle it off the next time it is pressed. An original Dashdance/Wavedash training game ![]() Make collision bubbles (hit/hurtboxes) available in regular vs. Have computer players constantly fire projectiles at you Have computer players constantly hold shield and do frame perfect jumps/grabs out of shieldstun Have computer players constantly hold shield matches with only one player, or all players on the same team, etc. After reverse engineering previous codes, searching through memory addresses and sometimes just randomly trying new values, I have created codes that do the following to help people with their training: There is very little training available that caters to the current metagame. Let’s be honest, practicing Melee alone has always just kind of sucked. To put it short, it has been a long time since I’ve had this much fun with the game. I watched this video on March 6th and every bit of free time that I have had ever since has been dedicated to learning more about writing Gecko codes, finding memory offsets of interest for Melee, and getting an understanding of how the game truly functions. But this all changed after watching InternetExplorer’s video tutorial giving an intro to Wii/Gamecube hacking using Dolphin. I’ve always been interested in Melee hacking but never knew how to do anything other than DOL mods and general texture hacks. ![]() L+R+D-Pad Down (P1 only) Toggles P2 to Spam D-SmashĤ/9 - The GALE01.txt file used for making the.
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